mollymocked: (⚔ and parties and plays)
wildemount would not let him die. ([personal profile] mollymocked) wrote2018-06-22 02:09 pm

[community profile] entranceway app

Name: Chris
DW username: [personal profile] fairytalelie
E-Mail: whatineverhad[at]gemail.com
Discord: Chris#6942
Plurk: [plurk.com profile] tricksterwind

Other Characters: Rocket | [personal profile] beatupgrass
Peridot | [personal profile] slapfight
Mabel Pines | [personal profile] powerofmabel

Character Name: Mollymauk Tealeaf
Series: Critical Role
Timeline: 2x22: Lost Treasures
Canon Resource Link: Critical Role wiki and Molly’s page
Character History:

Once upon a time, there was a blood hunter named Lucien.

This story is not about him.

A nameless tiefling crawled out of an unmarked grave with no memories or sense of identity beyond repeating the word “empty” over and over again. He was found by a traveling carnival and from there he began to piece together a new identity for himself, abandoning whoever he was before he went into the ground in favor of this new person. This is the key to his entire character- he is the person he’s made himself now, not the person he was before, and this person is an overzealous, though not exceptionally charismatic, technicolor disaster of a tiefling.

And for two years with the Fletching and Moondrop Traveling Carnival of Curiosities, he became Mollymauk Tealeaf, carnival barker and occasional diviner, developing a sense of code that one can only find in the circus- share, don’t steal from your group, always leave town before you’re chased out, and leave every town better than where you found it, though the last one is more Molly’s own personal brand of ethics. He believes very strongly in making people happy, because it makes him happy, and joy can fill a lot of the emptiness in a person’s life, which is how he’s managed to become a full-fledged person out of a previously catatonic wreck that crawled out of a grave.

Through his time with the circus, Molly met Yasha, a fallen aasimar barbarian on the run from something, and the two became best friends. Though not fully confirmed, it’s likely that both Molly and Yasha dealt with a lot of threats that the carnival ran afoul of during their travels and it was during these skirmishes that Molly discovered that his blood was extremely powerful and could imbue any weapon or object he bled on with magic. This and the strange eye-shaped markings on his body were all that remained of the life he had before he woke up in a grave, and while he took to using the abilities, he tried to cover the markings as best as he could with tattoos.

When the carnival arrived in the small town of Trostenwald, Molly and Yasha interrupted breakfast at the Nestled Nook Inn to drum up attention for the show, eventually meeting the people who would become part of their party (the wizard Caleb, the goblin Nott, the monk Beauregard, the tiefling cleric Jester, and the half-orc Fjord). After spending some time panhandling them and doing a card reading for Jester, the group agree to meet him and Yasha later at the carnival.

Upon their arrival, Molly catches up with Jester and gives her a second card reading for free, asking her if the Moon and Shadow cards mean anything to her. She says they do, and the two say no more about it, as the carnival begins. Though the show starts off strong, during a performance by the young dwarven girl Toya and her partner the “devil-toad” Kylre, a man in the audience begins to exhibit strange behaviors and turns into a zombie. Eventually, the entire carnival descends into chaos as Molly, Yasha, and the rest of the party leap into action.

After the fight ends, the local law enforcement, the Crownsguard, blame Gustav, one of the proprietors of the carnival, and two other carnival workers (including Molly) and send them to the stockade. Later, Gustav tries to take sole responsibility for whatever happened and Molly, with much trepidation, flawlessly corroborates the story, which sees him released into the hands of his new friends, who are placed on lockdown in the Nestled Nook Inn until they can be questioned.

Working together to clear their names, Molly and the group discovered the cause of the zombies was the devil-toad Kylre, himself, who was actually a fiendish entity. After another confrontation at the carnival grounds, Kylre steals Toya away and retreats to a small island out in the lake just outside of Trostenwald. There, the party manage to fight and kill him, bringing his head back as proof. During this, Toya is deeply traumatized by everything as she believed Kylre to be her friend and while everyone else is flippant about the murder of someone both Molly and Toya knew, Molly comforts the young dwarven girl.

After having their names cleared and realizing that the carnival was splitting up due to Gustav having to work off a debt for bringing Kylre into Trostenwald in the first place, Molly decided to travel with the group, having decided they were interesting and he needed to keep moving.

In the town of Alfield, they stopped a gnoll attack (and Molly learned there was more to his powers than he thought when he summoned his Rite of the Dawn for the first time) and agreed to take a job of eliminating the gnoll threat and bringing back the people who had been kidnapped for a large sum of money. They descended into a mine where they eliminated the threat and returned as heroes. While the very poor town of Alfield tried to buy them drinks and overpay them, Molly was quick to slip gold back into their pockets. As they left the town, Caleb dubbed the group “The Mighty Nein” after the “Zemnian” word for “No.”

As they continued on to the city of Zadash, the group ran into some bandits who caught them unawares due to Molly failing to pay attention during his watch. However, the combined efforts of the group proved to be too much (especially after Caleb incinerated the leader of the bandits), and Molly took it upon himself to educate the bandits into pursuing a different line of work, even giving them one gold piece each and sending the terrified men on their way to start new lives.

With those pratfalls out of the way, they eventually made their way to the sprawling city of Zadash where they got caught up in political intrigue with a rebel group called the Knights of Requital, who were hoping to change the political landscape in the city. The group agrees to an elaborate espionage plan and after some hijinks trying to prepare for it (including Molly painting his dick and distracting everyone in a hospital by fake vomiting and acting like a maniac because he is extra as hell), they eventually achieve their goal... Or they would have, had things not gone horribly wrong for them in the form of their ally from the Knights killing their mark in a revenge-fueled murder-suicide fireball attack and the city being attacked by Xorhassian assassins.

Upon fleeing from the scene into the sewers, the Mighty Nein encounter one of the Xorhassians and interrogate him a bit. Molly uses the “Friends” spell on him to get him to open up a bit, but after awhile, the assassin becomes agitated and threatens Molly to make the group back off… to which Molly responds that he really overestimates how much the group cares about him. They eventually let the man go, but he’s killed by the Crownsguard in the streets and the Mighty Nein are left with the magical Dodecahedron that the assassins had died to try and steal from the city.

From here, the group tries to deal with the aftermath and has several major “come to Jesus” moments about the team’s inability to trust one another with Molly, in particular, pointing out that he and Fjord had caught and interrogated Nott trying to steal from Fjord (with Molly even using Charm Person on her) and that she and Caleb are continuing to withhold and cause problems within the team, and that while they don’t have to trust one another fully, they need to trust one another enough to make this work and not screw everyone over.

While picking up the pieces, the group finally makes their way to the lair of the Gentleman, the head of the criminal underworld in this section of the Empire. It was here that Molly met Cree the Tabaxi who called him “Lucien” and referenced a series of things from his past. After successfully navigating the conversation with obfusciation, he revealed to the group that he has no memory of anything before two years prior to meeting them while under a “Zone of Truth” spell cast by Jester. Though most of the group is wary, they’re all supportive of him, though he becomes extremely agitated at Nott when she presses him, claiming that he will eventually have to understand and know Lucien.

Having made a deal with the Gentleman in exchange for helping them clear their names of any suspicion from the Xorhassian attack as both Molly and Beau had been spotted during the clusterfuck, the group travels to an abandoned research facility to investigate it. After encountering many dangers, they succeed at their task, and the Gentleman clears their names so that they can enjoy the Harvest Close festival. Molly, in particular, has a grand time, due to his insatiable lust for new experiences.

After the festival, the Mighty Nein, once again, approach the Gentleman, who offers them two more jobs as they leave the city, and they accept both and set out on the open road again. Their first objective takes them to swamp town of Berleben, where they must investigate a safehouse. Molly becomes a bit agitated when the group adopts a young kenku girl named Kiri upon saving her from crocodiles as he doesn’t like things that shift the dynamic of the group, and while he is the most vocal about not being as overfond of her as the rest of the group, he begrudgingly accepts her presence.

The group briefly adds a half-elf dragonblood sorceress named Cali to their group due to her needing to find something in the Gentleman’s safehouse as well. The group treks through the dangerous swamp, barely surviving attacks from venom trolls and merrow, but eventually succeed at securing the safehouse and sending Cali off with her prize. As the group splits the spoils before leaving the swamp, Caleb presents Molly with one of the magical swords they found, having identified it as a scimitar with a Blink spell enchanted on it, which Molly is delighted by as he’d become frustrated with Fjord for using Blink during the battle to consistently steal his kills and abandon him to be attacked by the merrow.

Abilities/Special Powers:

Crimson Rite: By dealing damage to himself with it, Molly can imbue whatever weapon he wields with Rite of the Frozen or Rite of the Dawn. In addition to the normal damage, the weapons deal ice damage or radiant (holy) damage, respectively.

He wields two scimitars with dextrous precision, relying on speed rather than strength. Though he can wield simple weapons, he can only wield them effectively if they’re light enough to be finesse weapons. His main scimitar- Summer’s Dance- is a magical weapon imbued with the Misty Step spell that allows him to teleport 30 feet once per long rest.

Blood Maledict: Special spells that can only be used by blood hunters, they deal different effects depending on how much blood is shed. Molly can use two different blood maledicts and only twice per day.

Blood Curse of the Eyeless: When an enemy makes an attack within 60 feet of him, Molly can choose to use blood maledict which blinds his enemy briefly, but also deals damage to himself. If he amplifies the spell by dealing more, he can give them a disadvantage of their attacks.

Blood Curse of Purgation: If a creature is within 60 feet of him, he can expunge poison from that person’s blood. If amplified, he can attempt to cure blindness, paralysis, or deafness. (Note these are status effects- he cannot actually cure ACTUAL blindness or deafness, just the kind that are temporary)


Devil’s Tongue- Molly can cast “Charm Person” once per day to get people on his side and give him information.

Vicious Mockery- Molly shouts something insulting in Infernal that basically causes an opponent's’ blood to boil a little in frustration, and makes it harder for them to attack. (Deals very minor damage.)

Tiefling Traits: He is resistant to fire and has darkvision.



Third-Person Sample:

This is not Labenda Swamp.

Labenda Swamp is terrible, and this is so the opposite of terrible, and while Molly takes personal issue with being in one place one minute and then another just as quickly, there are far worse places to suddenly end up. He gets to his feet, shakes sand off his boots, and off his coat, and faces the ocean.

...And promptly stares at it with red eyes wide, because he’s never actually seen the ocean before. The circus always traveled in land-locked areas, and while he’s heard enough about it to get a clear picture, it’s far different when the sea salt is stinging your nose and the waves are attempting to tickle your feet.

“Oi, Fjord, look at this,” he calls, over his shoulder, pointing a clawed finger at the water. “Found you some more seawater to choke on.”

He’s met with silence, aside from the crash of the waves on the shore and his brow furrows. He had this moment very well scripted in his head once he got to his feet and saw where he was- Fjord would roll his eyes and grumble about the mockery, Jester would bound forward eager to try to figure out if they suddenly ended up in Menagerie Coast, Caleb would sit on the ground and begin casting Detect Magic to see what happened, Nott would probably be right beside him avoiding the water, while Yasha looks around for a fight and Beau pokes things with her stick and makes dry comments.

It’s a perfect tableau, if he does say so himself- pieced together with what he knows about his compatriots. And not a single lick of it happens that way… or any way at all. He’s alone on an unfamiliar beach, and suddenly that good-natured smile fades from his face as a new fear grips him.

“You’re all bloody hilarious,” he says, trying to hold onto annoyance in the hopes this was a prank at his expense. “I know I deserve this from time to time, but maybe not this second.”

And it’s in that next bit of silence Molly’s delight at the new experience and wariness of what danger this could be (and even his relief at not being in the swamp) all pale in comparison to that overwhelming feeling of being alone.

It’s been a long time since he’s had to be, after all.

First-Person Sample:

[As one can expect from anyone from a less-than-modern society, it takes Molly considerable time and effort to get the communicator working, but when he does… Ohh it’s on.]

Normally, I’d wouldn’t touch anything like this without Caleb around to see what it is… Or Nott to check for traps- which is why you should always try to travel with a party. One person alone does not have the skills to… Do whatever it is I’m doing.

[He laughs. A little awkwardly.]

But here I am. I think this is something for communication or at least I’m taking a wild guess and hoping for the best. Uh… [He sucks in a breath, waiting for something, and then, with much exasperation, adds:]

You can reply to this message….

[You’re welcome, Nott.]