Ah, but it is your problem now. That's the business of saving worlds. Things end up your problem when you're in the thick of it and you have to solve that despite it seeming unrelated. Win a king's favor, stop the wyverns menacing the countryside, and wrap it all up by ensuring the army commander has his favorite teapot. And somehow, that fixes things.
[he shrugs, clearly unbothered by the idea of saving things with no tangible reward.]
no subject
[he shrugs, clearly unbothered by the idea of saving things with no tangible reward.]