wildemount would not let him die. (
mollymocked) wrote2019-08-22 08:04 pm
app for IN THE NIGHT
PLAYER INFO
CHARACTER INFO
SAMPLES
Player Name: Chris
Player Contact: tricksterwind @ plurk
Character(s) In-Game: N/A
CHARACTER INFO
Character Name: Mollymauk Tealeaf
Age: Roughly in his early-to-mid twenties, but with two years of memories.
Canon: Critical Role
World Description: Welcome to Exandria
History: Wiki link
Death: During a conflict with the Iron Shepherds on the Glory Run Road, Molly accidentally knocked himself unconscious using one of his Blood Maledicts leaving him open to be finished off by Lorenzo.
What are your plans for this character in-game? Molly's just glad to still be able to live in his afterlife and intends to make the most of it. His main goal will be to try to keep moving and when that fails him, he'll just follow whatever group of people or persons he latches onto.
What aspects of this game and/or its setting are you most interested in having this character engage with? Exploration/Quests! Molly's not inclined to care about mysteries, but he's nosy and as a dungeons and dragons character is inclined to stick his nose into everything and go on fetch quests, especially if he can get something out of it.
How does your character generally get along with other people? Molly claims to not get along with anyone, and while he can be extremely self-righteous and infuriating, he is aggressively loyal, and is kind, if not nice. He gets along with people better than you'd think he would.
What is your character's mental state upon entering the game? Molly accepted his death and his final thoughts were "fuck you" to Lorenzo. The only thing that really worries him is not knowing the state of the friends he left behind.
Skills/Abilities:Hunter's Bane — Though Molly has no memory of the process, at some point Lucien would have consumed Hunter's Bane, a "poisonous alchemical concoction that alters your life’s blood, forever binding you to the darkness and honing your senses against it." With this, Molly is extremely adept at tracking fey, fiends, and undead creatures and, through accessing some parts of his Lucien memories, he can recall information about these creatures. And he does not like that shit at all.
This also allows him to cast “Crimson Rites” by cutting himself on whatever sharp objects he has handy, imbuing them with certain powers.
Rite of the Frozen — Molly's first Crimson Rite. By drawing blood (presumably over one of the four red eyed tattoos), Molly can imbue anything (literally ANYTHING) with the power of ice at the cost of his own health that cannot be healed back until the rite is deactivated. This allows him to deal an extra ice damage to his normal weapon damage.
Rite of the Dawn — Same as Rite of the Frozen, only with radiant damage (which deals extra damage equal to his wisdom mod on undead) and only takes half the normal amount of HP. Molly can use both rites on one each of his two swords until he's forced to drop the weapons or chooses to end the rites.
Blood Maledict — Molly's personal favorite attack, particularly to keep people from hitting his friends in combat. His primary Blood Maledict is "Blood Curse of the Eyeless" which makes his opponents bleed from the eyes, temporarily blinding them and forcing disadvantage on their attacks. His secondary Blood Maledict is "Blood Curse of Purgation" which allows him to attempt to remove status conditions from his allies by drawing the poisons out of their body through the eye on his palm. Both of these deal damage to him, and yes, he can knock himself unconscious by doing it if he’s already super injured. He can only use any of these powers once per short or long rest.
Devil's Tongue — Because Molly is a Devil's Tongue variant tiefling, he can cast the Vicious Mockery cantrip (his other favorite spell even if he is TERRIBLE at it) that, if successful, does minimal psychic damage and imposes disadvantage on the target's next turn. He can also cast Charm Person as a 2nd level level spell once per day, which he uses to get information, calm people down, or generally... Get his way. He even uses it on his friends with only a little bit of guilt. What a great guy. And finally, he can cast Entrall, which forces his opponents to only focus on him, giving it disadvantage to notice other people that may be attacking or flanking it.
Other — Molly is resistant to fire and has dark vision up to 30 feet.
Flaws/Weaknesses:
ARROGANCE: Molly is extremely prepossessed of the notion that not only is he right about everything and should be listened to, but that everything he does can't be wrong because he'd never do anything wrong on purpose.
IDENTITY ISSUES: Molly suffers from amnesia and is aware that in a previous existence he was someone named Lucien, who was likely a cultist and an awful person. He wants nothing to do with Lucien and believes him to be a separate entity to himself.
FAMILY: Molly believes firmly that when you're in a group, you look out for each other. He's lost his first family to circumstances beyond his control and half of his second family were taken in the night under his very nose and he died trying to get them back. He is extremely loyal to his people and given his beliefs that his life is borrowed, will not hesitate to take risks for people he cares for.
ENCLOSED SPACES: Molly has a phobia of being in tight, enclosed spaces, such as a coffin or a grave due to having woken up underground when he first came to without memories.
Personality: "Mollymauk Tealeaf" is a persona constructed over the course of two years in a circus by a lonely tiefling who crawled his way out of a grave with no memories of who he was or what happened to him. Rather than attempt to uncover his missing memories, Molly deigned to leave whoever he was before buried in the ground, and he has absolutely zero interest in ever digging "Lucien" (the name his "former life" went by, AMONG OTHERS) up to the point where the mere idea terrifies and repulses him. He's come by who he is honestly, and he likes who he is now. He doesn't want to find out that he's not the person he's decided he is and be forced to feel beholden to the cold reality he's forgotten. This is his greatest weakness, albeit one that he tries to force himself to ignore in order to focus on his sensualist, hedonistic pleasures.
As it stands right now, Molly is colorful, larger-than-life, and has the theatrical personality of a person who has been "raised," for a lack of a better term, around circus performers. He doesn't seem to believe in doing anything unless he can do it dramatically, often going all out when he sets his mind to a scheme. He has no sense of personal space or boundaries and frequently touches, kisses, and generally gets in the faces of the people he's around. He likes making people uncomfortable and keeping them off-balance and is described by his player as "made of wank," because he's just a giant bullshitter who doesn't seem to have much interest in the truth (for good reason) and prefers spectacle and tall tales to reality. Life is short and most people only get one, so he wants to be happy and make other people happy in whatever way he can. He is the most happy nihilist you'll ever meet.
Items:
1. Multicolored coat, leggings, boots, leather jerkin, jewelry.
2. Sequined pouch containing incense, a disguise kit, jerky, gold, and Tarot cards.
3. Summer's Dance, a scimitar that can cast Misty Step (allows the user to teleport thirty feet away) once a day.
4. Second scimitar, non-magical.
5. Periapt of Wound Closure (prevents you from bleeding out when knocked unconscious; does not prevent anyone from dealing a killing blow on you while you're unconscious)
SAMPLES
Log Sample: Link
Network Sample: Link
